Ligaturo
Interactive fiction in which typography carries the story.
Six people at the edges of the great upheavals of the 20th century — and six ways a life tips over. No images. Only type that behaves.
What makes Ligaturo different
The type is not decoration. It is the meaning.
In most games, text is something you read. Here it is something that acts: a balance sheet that won’t add up. A factory hall falling silent word by word. Prices that climb on their own. A report that strikes itself out and rewrites itself. A chain of names that holds.
Stillness, not spectacle
The register of Han Kang, Olga Tokarczuk, Annie Ernaux — closeness without noise. What hurts is said quietly.
Six real upheavals
Martial law, hyperinflation, deindustrialisation, revolution — the great economic shocks, told by those who paid the price.
No illustration
Not a single image. The typography itself carries mood, time and place — that is what makes each world unmistakable.
Literary, not loud
No score, no streaks, no winning. Only choices that stay with you, and stories that linger.
Six worlds, six hands
Play them now.
Each world is a piece in its own right — played the way it will one day be played by many. Tap, click, read.
Free to play
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ŁódźPoland · 1981
Martial law. Three people in a print shop, and a word that may no longer be set.
This night has two windows. Play yours — and send someone the other.
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BischofferodeGermany · 1993
The Treuhand. A miner on hunger strike — a chain of names that holds and does not break.
The chain doesn’t break. It grows — when you pass it on.
Play it to the end and you learn this week’s watchword.
With the watchword
with the watchword from Bischofferode · German only for now
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SverigeSweden · 1990
The end of the welfare dream. A bank clerk and a balance sheet that won’t add up.
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SuomiFinland · 1991
The great depression. A foreman in a hall that falls silent machine by machine.
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БългарияBulgaria · 1997
Hyperinflation. A nurse racing against the money melting in her hand.
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RomâniaRomania · 1989
The revolution. A mother in a night in which no word holds and no news is true.
Fernanda & Sid also have a home of their own: fernsid.app
The full episodes are taking shape.
Every taste becomes a complete episode.
The long-term goal is an asynchronous multiplayer mode: two to four people living through the same crisis from different windows — connected by a web of rumours or a chain that holds. A vision, not a promise.